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This lab activity takes students on a unique journey through the world of neuroscience and engineering to explore the complex nature of Parkinson's Disease. Students will simulate the motor symptoms of Parkinson's Disease firsthand by experiencing disruptions in motor control aimed to foster empathy for those living with the condition. Integrating biochemistry, neuroscience, and engineering principles, this lesson is a powerful tool for inspiring the next generation of scientists and empathetic individuals. Click here for access to all lesson resources.
This lab activity directly tackles a pressing issue: the opioid crisis, with a spotlight on fentanyl, one of the most potent and problematic drugs out there. This isn't just any experiment; it's a timely exploration of a topic that's as relevant as it is serious, using a creative setup to model the brain's defense mechanisms against substances like fentanyl. Using simple materials to simulate the blood-brain barrier, we'll uncover why fentanyl is particularly adept at breaching this protective boundary. It's a hands-on way to grasp the complex science behind drug interactions and their impact on the brain. I'm aiming to strike a balance here—keeping it professional, yet approachable, ensuring we all grasp the gravity of the opioid epidemic while engaging with the chemistry that underlies it. This lab is more than an educational exercise; it's a chance to connect classroom learning with real-world challenges and tackle this topic head-on, learn together, and shed light on the science behind opioid toxicity. Click here for access to all lesson resources
In our Design for Social Good class, students were given a final project challenge: to apply their CAD, electronics, and Robotics skills to simulate robotics' applications in military and law enforcement. Our specific task was to create a user-friendly CAD-designed controller housing an Arduino Leonardo. This controller could remotely operate a robot, simulating the disarmament of a hypothetical explosive. Students controlled their robots from a different location by using their phones as cameras, which were mounted on the robots. They streamed video to their control station through platforms like Zoom or FaceTime. To understand the project instructions and grading criteria, click here. For documentation, students recorded their streamed video and added voice-over narration to explain the process. Below is an example:
Experimenting with leveraging ChatGPT as a medium for generating code to run simple JavaScript games in p5.js. My ultimate goal is to create a system where students can use both applications to create dynamic simulations of class content (kinematics, gas behavior, forces, etc.). In the meantime I'm having a blast making these silly games in under a minute. I'm having a great time using Padlet, and the automatically generated QR code provided, to facilitate quick video analysis (often in slow motion) of student work in the laboratory. Below is a screenshot of the handout used for the assignment
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