This year I am SUPER excited to teach a new class this year called "Engineering for Social Good". Click here for a short version of our class syllabus.
For each of the five projects I plan to facilitate in the course, I will post a similar blog post to share the successes and failures of the course as I modify it for future years.
For our first project of the year, we are leveraging the "Drawdio", a device imagined and designed by Jay Silver. Click here and here to learn more about the Drawdio circuit and here to view Jay's incredible TED Talk. Click here to purchase your own Drawdio kit.
After a brief live demonstration of how the Drawdio circuit works, I provided the students with the following prompt:
In 1979, Mattel created a game called "Electronic Connection". Using your Drawdio circuit, develop a game, made in the the spiriting of Electronic Connection, that helps young learners (4-5 years old) improve their fine motor control and handwriting skills. We will then deliver the games to local Preschool and Kindergarten classrooms. Go!
We finished prototypes today and I was absolutely blown away with the way the natural prototyping process happened seamlessly when the end user was clearly defined. The the low barrier to entry associated with this device and the "window" it opens to the subsequent learning of the interior electronics of the device make this activity one that acts as a perfect inquiry opening for this new course.
See videos of two student prototypes in action below:
See images of all students prototypes below:
In my never-ending quest to simplify my instructional process, I created this template for my students to record their activity (laboratory) investigations for next semester. Make a copy for yourself! Below is a GIF of the template in action.
Lately I have been obsessed with simplifying my curriculum. That is, drastically decreasing the Extraneous Cognitive load of all materials, technology, etc.
Perhaps I'm just maturing as an educator? Perhaps I'm just EXHAUSTED by all the options out there. Or perhaps I'm just developing a much deeper love for the content I'm teaching rather than the tools used to teach it?
I'm sure it's a combination of all things. Either way, I find it fascinating, and somewhat paradoxal, how attempting to deeply simplify the tools I and my students are using poses as a greater instructional design challenge than leveraging a system of complex tools.
Either way, this coming semester (classes at my school are a semester long) I am going to be transitioning all of my class websites from traditional Google Sites to simple Google Documents.
I use our class website to not only curate resources, but also deliver all instructions (link documents, practice problems, activity templates, etc.). In transitioning to a Google Doc based system I plan on having one document, that is broken into individual learning cycles where students will access all class materials.
I will use one hyperlinked bookmark to identify where we are in the document for that particular day so students feel a sense of flow and organization to the document. Students will click on the link at the top of the page and be shuttled immediately to the portion of the document for that day.
Click here for an example of an old website using Google Sites, and here for an example of the beginning (2 of 6 units have been completed) of my new system.
I will also be including a "Teacher's Corner" (under construction...apologies) link at the top that will outline how each unit is designed according to the 5E/Hero's Journey learning cycle format.
I do not explicitly indicate the curricular jargon to students, rather I want them to experience the journey authentically. However, I want you, and other fellow educators, to be able to access my thinking.
Not sure if this post makes any sense, but I am SUPER excited about the challenge in simplifying my curricular materials for both learning and instruction. I will be updating this process as I progress over the next few months under the "Projects" tab.
Next semester I am very excited to teach a new elective class called "Engineering for Social Good". The overarching goal for the course is to position isolated skills in coding, design, fabrication, electronics, CAD, etc., students have acquired in previous courses into a service context. I will be developing the course here.
While I have a loose idea of the curriculum, I am this week in my Introduction to Robotics course to a test a few activities. An area of interest I currently have is the use of robots to carry important tasks that, in the past, resulted in human injury. One such area is explosive disposal.
I am interested in how challenging students to simulate the explosive disposal process (we use the VEX V5 system) helps to build empathy for the risks various service providers face when working to protect our society. Using the VEX Vision Sensor and the VEX V5 Starter Kit I designed this challenge, this "Public Product" requirement, and put the students to work. View an example of student work here.
A Few Good Men
I have written in the past about how I love to use medical case studies to spark inquiry in biology class. This week, to conclude a 5E Inquiry Cycle on Cellular Respiration, students were challenged to solve this case taken directly from the movie A Few Good Men (upon surveying, NONE of my students have seen the movie. Shocking but better for the lesson!).
Rather tell my students the correct diagnosis upon completion of their diagnosis presentations, I showed this video clip taken from the movie that reveals the diagnosis (Lactic Acidosis) for the students. Much more impactful and fun! Then, once the diagnosis has been revealed through the movie, I move into a responsive lecture about how the condition relates to current content in the class.
Unlike the above reflections, this teaching example is super simple. Students spent today preparing for a quiz the on intermolecular forces in chemistry. Answering the questions on the quiz require students drawing a diagram to represent molecular interactions. Each group of students created a question, then solved their own problem directly on a personal whiteboard.
I then created a blank Google Slides preso, altered the settings, shorted the URL, and shared it with my students. Students then inserted their question into one slide and used their web cams to insert an image of the whiteboard from the previous question into the next slide. Within 20 minutes our class had made a deck of practice problems, that, when placed in presentation mode, behave like a set of flash cards. I then shared the slides with my students for strategic review. Click here for the final product.