As I continue to 5E Lesson Cycle examples, I thought I would share a short example of a game I play to make the often boring "Explain" phase of the cycle, not so boring.
The "Explain" phase is characterized by the delivering of lower Blooms Taxonomy type information to help students fill in knowledge gaps intentionally surfaced during the "Engage" and "Explore" phases. Spackle, not paint.
Think of Daniel Larusso in the Karate Kid painting his mentor's fence, or waxing his car. Lower Blooms information that the learner returns to, despite its monotony, because the student has been Called to Adventure. The menial tasks have a meaning. They have context. The mentor is delayed.
After a laboratory on Flame Test colors with my Honors Chemistry students, where they were challenged to predict the relationships between electrons, energy, and light, I was challenged with boring task of teaching them how to write proper Electron Configurations. The "wax on, wax off" of chemistry.
The skill is quick, but requires a lot of repetition to master, before we can move onto the "Extend" phase of applying their knowledge to more complex, and applicable content domains such as Photoelectron Spectroscopy. It is a perfect candidate for my favorite game: Lower Blooms Hoops!
Here is how I do it:
My kiddos literally solved 100 electron configurations today. Not sure what I'll give them, but that's not the point. Shh....
Check out a quick video of the process I took today. Apologies for the quality and informal style of the videographer :)